Global Game-based learning market to reach $2.3 billion by 2017
According to new research by Ambient Insight called « The 2012-2017 Worldwide Game-based Learning and Simulation-based Markets”, worldwide revenues for game-based learning reached $1.5 billion in 2012.
The forecast predicts the serious games market (which Ambient calls game-based learning) will increase 49% by 2017 to reach $2.3 billion. Much of the growth will come from apps that target the mobile market.
The Asia region will remain the largest market in the world representing 64% of this market. Western Europe will keep its third position with 5% of the market. In this region, the serious game market will grow by 17% between 2012 and 2017.