Archive for the
‘Online games’ Category

According to Newzoo, the free-to-play MMO (Massively Multiplayer Online) market will generate $26.3 billion in global sales this year. This business model continues to rise accounting for 70% of the global MMO market in 2015 (vs 67% in 2014), and will reach 75% in 2017. The Asia-Pacific region takes the lead with the highest proportion […]

GfK and the Sell have just published a new study “Essential Video Game News” dedicated to the French and the European video game market. This second edition aims to help explain the particularities of the video game market, how it operates and its development at a time when retail and consumption methods are rapidly evolving. […]

Worldwide consumer spending on digital entertainment (movies, games, apps, and music) grew 30% to $57 billion in 2013, up from $44 billion in 2012, according to a joint report by IHS and App Annie covering France, Germany, Japan, Russia, South Korea, the UK and the US. Digital games is the biggest content category with consumer […]

According to the “App Annie Index 2013 Retrospective” report, Freemium as a business model continued to be massively successful for a range of app categories in 2013, with games seeing the most money. Indeed, apps with freemium model grew from 86% of game revenue in 2012 to 93% in 2013. Among other app categories such as music, news […]

According to research by Newzoo « Global Games Market Report 2013 », global tablet gaming revenues are expected to increase from $3.7 billion this year to $10 billion in 2016, representing 170% growth in a 3-year period. The mobile gaming market will be driven by the increasing use of tablet as a gaming platform. In 2016, tablet will account for 42% of the market (vs 23% in 2012).

According to a new study from eMarketer, this year, for the first time, the majority of US internet users will use a tablet. The tablet users will represent 52.6% of Internet users. The widespread adoption of the tablet drives digital content consumption such as online games, online music, social networks or online video. US tablet […]

According to figures published yesterday by Gartner, the worldwide video game market is driven by mobile games which will grow 42% this year to reach $13.2 billion. With the increasing adoption of smartphones and tablets, mobile games are the fastest-growing segment of the market with revenue set to increase 29.8% in 2014 and 28.4% in 2015. […]

Recent figures released by ComScore in the US show that the degree to which content is consumed on mobile devices depends on the type of content. Photos, maps and games are the top 3 categories most consumed on mobile: 92%, 86% and 78%  of time spent in those respective content categories occurring on a mobile […]

Among US web users, smartphone and tablet account for 82% of time spent playing online games, overtaking by far the PC (18%). Looking at the age breakdown, the use of tablet for accessing gaming content is more common for people aged over 50 years old. Indeed, among them, tablets represent half of all time gaming […]

In June 2013, HiPay, the payment division of Hi-Media Group revealed « The P(l)ayers », a study conducted in partnership with Superdata Research in 4 European countries in order to understand what motivates the online F2P gamers to pay for items. Today, HiPay releases the results in infographics, one dedicated to the french market and another one dedicated […]

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