Archive for the
‘Online games’ Category

The report conducted by Forrester Research* at the end of 2010 reveals that European consumers are willing to pay for digital content and highlights the trend that consumers’ appetite for paying for content is rising: • 31% of them would be willing to pay for online music in the future, up from 26% in 2009. […]

According to Newzoo’s National Gamers Surveys 2010, about 70% of all European gamers and about 90% of US gamers play casual games on a gaming portal, social network or mobile device. On average, online casual game destinations reach two-thirds of the online audience. For instance, in the US, 66% of online users play casual games. […]

A proprietary technology dedicated to the online video game market Hi-media Payments, the leading ePayment business unit of Paris based Hi-media Group announced that it has launched a new Allopass script dedicated to virtual currencies. Virtual currencies, a growing market! Virtual currencies usage recently strongly grew on Asian, US and European gaming platforms. They allow […]

According to the study published by Juniper Research titled « Mobile Games: App Store Strategies, Business Models & Forecasts 2010-2015 », ad spend on mobile games should be a valuable source of revenue for game developers. Ad spend on mobile games will increase tenfold over the next five years. By 2015, ad spend on this platform will […]

The report titled “Total Consumer Spend 2010” published by games industry market research Newzoo estimates that, amoung European countries, German consumers are the biggest spenders on games with software spending totaling €4.9 billion in 2010. Newzoo’s report also reveals big changes in consumer spending with a drop in total spend on console games which has […]

On the special event on December 7, 2010, dedicated to Micropayment, Hi-media has revealed the complete results of its Observatory conducted by Harris Interactive. The “Hi-media Micropayment Observatory” involved a sample of 5,000 Internet users in Europe (France, Germany, Spain and the UK) and the United States. The study highlights 7 points to note on […]

Due to the recent exponential growth in online social gaming, more and more companies are embracing the commercial opportunities within this exciting sector. Indeed, during the last month alone, two major media companies have made acquisitions in this marketplace: Viacom’s MTV Networks has acquired social game developer Social Express and more recently Disney purchased Playdom. […]

Online gaming site Roiworld surveyed 600 teens ages 13 to 17 in late April and found that 43% Social Net Teens have spent money on/in a social network. This study reveals that Games garner most of the Social Net Spending among teens. In fact, they have purchased items such as currency for virtual items in […]

The “Online Gaming Segmentation & Companies Mapping” study, produced by GamesCrunch and Hi-Media payments gathers all of the information relative to online gaming within one exhaustive database: market segmentation, main actors, business models, market trends etc. Hi-media Payments and GamesCrunch strove to segment this market that is forecasted to represent revenues of $8.2 billion in […]

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