Worldwide consumer spending on digital entertainment (movies, games, apps, and music) grew 30% to $57 billion in 2013, up from $44 billion in 2012, according to a joint report by IHS and App Annie covering France, Germany, Japan, Russia, South Korea, the UK and the US. Digital games is the biggest content category with consumer […]
The report conducted by Forrester Research* at the end of 2010 reveals that European consumers are willing to pay for digital content and highlights the trend that consumers’ appetite for paying for content is rising: • 31% of them would be willing to pay for online music in the future, up from 26% in 2009. […]
Pooj Preena will join a panel of his peers to discuss trends shaping digital content monetization and distribution. From music, video and streaming media (including the ever more popular user generated content) to games, photos and research / legal documents – experts are coming together to discuss how they monetize – or help other companies […]
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