Games was the biggest-selling category for digital content in 2013
Worldwide consumer spending on digital entertainment (movies, games, apps, and music) grew 30% to $57 billion in 2013, up from $44 billion in 2012, according to a joint report by IHS and App Annie covering France, Germany, Japan, Russia, South Korea, the UK and the US.
Digital games is the biggest content category with consumer spend of $34 billion excluding apps.
- Game apps take market share:
Game apps are beginning to take share away from other digital games. Across the key countries analyzed in this report , spend on game apps alone grew 2.9x from 2012 to 2013, a growth that’s almost triple that of the digital games (excluding apps) category over the same period.
- Japan first for mobile-first:
Mobile apps are now the leading content category in Japan. Japan is the only country where spend is higher on mobile game apps than on any other types of digital games.
Mobile is clearly where gamers are heading, especially if Japan is any indication of global trends.
- The next generation of consoles (Microsoft Xbox One and Sony PlayStation 4) will improve the future market share of digital games excluding apps.
IHS forecasts that 41% of games spend on these devices will be digital by 2017, largely thanks to platform service subscriptions.
For more details, you can download the report here.